GGLSurface 도 알아야 한다. 그렇게 특별한 점은 보이지 않는다.
187typedef struct { 188 GGLsizei version; // always set to sizeof(GGLSurface) 189 GGLuint width; // width in pixels 190 GGLuint height; // height in pixels 191 GGLint stride; // stride in pixels 192 GGLubyte* data; // pointer to the bits 193 GGLubyte format; // pixel format 194 GGLubyte rfu[3]; // must be zero 195 // these values are dependent on the used format 196 union { 197 GGLint compressedFormat; 198 GGLint vstride; 199 }; 200 void* reserved; 201} GGLSurface;